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1968
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Hamurabi
Hamurabi
Commodore PET version from 1978
★★★★★★★★★★
Hamurabi is an economic simulation. As the titular ruler, manage ancient Sumeria for ten turns, each one representing one year. Bushels of grain are used as currency for land, to feed people, and to plant seeds. Rats will frequently eat some of the harvest, and there's a small chance for a plague to strike, reducing the population by half.
I was curious about one of the earliest management games not dealing with the stock market. Unfortunately, Hamurabi was a big disappointment. It's understandably simplistic, but it relies too heavily on chance. A few bad harvests and it's basically game over, but it gets even worse.
The evaluation at the end is based on the amount of land per person, and it seems extremely difficult to have a higher ratio than at the start without a plague killing half the population at the right time. It's utterly ridiculous that the best path to success is a timely plague or two, and it completely ruins an already underwhelming game.
Startup Screen Year 6: Report Game Over |
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Notes
| ⁃ Hamurabi was the second game that met my requirements, but I feel that the first one doesn't belong in this time period, so I'm going to add it when I get to the appropriate year. | ||
| Main Page | 1971 ⮞ | |||||